World Journal of
Pharmaceutical and Life Sciences

An International Peer Reviewed Journal for Pharmaceutical and Life Sciences
An Official Publication of Society for Advance Healthcare Research (Reg. No. : 01/01/01/31674/16)
World Journal of Pharmaceutical and Life Sciences (WJPLS) has indexed with various reputed international bodies like : Google Scholar, Index Copernicus, Indian Science Publications, SOCOLAR, China, Cosmos Impact Factor, Research Bible, Fuchu, Tokyo. JAPAN, Scientific Indexing Services (SIS), Jour Informatics (Under Process), UDLedge Science Citation Index, Global Impact Factor (In Process), International Impact Factor Services, International Scientific Indexing, UAE, International Society for Research Activity (ISRA) Journal Impact Factor (JIF), Science Library Index, Dubai, United Arab Emirates, International Innovative Journal Impact Factor (IIJIF), Scientific Journal Impact Factor (SJIF), Eurasian Scientific Journal Index (ESJI), Indian citation Index (ICI), IFSIJ Measure of Journal Quality, International Scientific Indexing, UAE (ISI), Web of Science Group (Under Process), Directory of Research Journals Indexing, 

Abstract

MODIFICATION OF SNAKE AND LADDER GAME ON KNOWLEDGE AND EATING PATTERN IN SCHOOL AGE CHILDREN IN BENGKULU

Jumiyati*, Demsa Simbolon, Desri Suryani, Yandrizal and Arie Krisnasary

ABSTRACT

When the children enter school-age, children start to form food likes and dislikes. Bad eating habits in school-age children can lead to obesity for those who are overweight or undernourished and stunted for those who are malnourished. The prevalance of short school-aged children approximately 48-56%, while the prevalence of malnutrition approximately 34-62%. Health education can be used in order to fulfill the nutritional needs in school-age children. The aim of this study was to determine the effect of a modified diverse foods snake and ladder game media on knowledge and consumption patterns in Elementry School Children. The design of this research was quasy experimental study with a non randomized control group pre-test post-test design .The samples were taken from 76 people, 38 each in SDIT Rabbani intervention group and 38 people in SDIT Generasi Rabbani as a control group based on purposive sampling with inclusion and exclusion criteria . The analysis used was Brivat analysis and Mcnemar. The result of this study has differences in knowledge and consumption patterns between the intervention group and the control group after counseling by using a modified snake and ladder game media.

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